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Old Dec 14, 2005, 08:40 PM // 20:40   #101
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the way i understand it is the NEW chapters will add new things to the game some you can still have without the NEW chapters and others like the new classes that you can only play as with the NEW chapters

so if you only have chapter 1 you will see assasin running around you just can't use them
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Old Dec 14, 2005, 08:44 PM // 20:44   #102
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Quote:
Originally Posted by Loviatar
actually i do read a lot.

what i simply wanted to know was if you were complaining about people leaving your group high and dry or if you were the one leaving.

just curious.

peace and goodwill
Here is the answer:

I don't see why the cap is at 10,000 which is not even a big cap at all. Most stuff you can buy cost at least 1000 and elites cost 3000 and I think superior runes cost more than 1000 as well. But like I've said, it's just a minor suggestion to either increase the cap or as one of the posts suggested, get rid of the cap all together and allow people to buy stuff during matches, since you can't change skill sets anyway.

I am not a faction freak and that's why I DON'T check them every single time before I play PvP. There are several times when I am on a very good team and my faction pool is full. Sometimes I would let my teammates know that I want to use the faction points so I'll leave the next game and allow them to gain one new player to replace me. I won't just leave the game during matches. Sometimes my team goes for 20+ consecutives and the points really add up. You want to be on the team and see how many W you can get, but you also want to spend the points. Not like I would leave the team to save the points but as a MINOR suggestion, maybe they can increase the cap a bit so there's more room.

It's really not a huge problem but since somebody made a thread about it, I am sure I am NOT the only one who feels this way.

PS: As for quiters, there are plenty of "reasons" or "excuses" to leave the game. Everybody hates quiters but that's the nature of online games. You can't force somebody to stay in the game unless they give penalty which I believe will cause more problems. Not sure what's the best way to counter quiters. Diablo 2's monster lvl scales with number of players in the game, so quiters doesn't seem like a huge problem in D2. In fact, having more players is more of a problem in D2 if they don't have good builds to help the team or they are simply not helping out (like using 8 player game to do item runs).

Last edited by jibikao; Dec 14, 2005 at 08:50 PM // 20:50..
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Old Dec 14, 2005, 08:47 PM // 20:47   #103
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Quote:
Originally Posted by Banebow
. . .No he isn't. Were did you get the idea that an assassin would not start in pre-searing?
In the same instant that chapter 2 content wouldnt be handed to existing chapter 1 characters or continue the trend of the rushing through the game to skip to the exact point in it where people want to be.

Quote:
Originally Posted by Banebow
Missions advance your character across the world. Thunderhead keep takes you to ember light camp. In fact, it is the only way to get there. So yes, I think that missions will need to be completed for a player to get all the skills. That team of level 20's you mentioned also happen to know the terrain, the spawns, what the enemies will do, and what there patrol routes are. Not only will no one have that knowledge, but the areas are not likely to be that low-leveled.
I did not fail a mission until bloodstone fen the first time i played through the game not knowing all the game mechanics. After knowing the mechanics and skills its rare when i find myself unable to do something. This does persist into the new content already. Compotent people and teams had little to no issues clearing the titan quests and sorrows furnace content.

Quote:
Originally Posted by Banebow
Then play tombs.
Thats right, everyone wins every time in pvp. There are no losers ever in pvp, especially in tombs. Thank you for pointing that out to me.

Quote:
Originally Posted by Banebow
I hate to burst your bubble here, but faction does not exactly take skill to get either. I would have thought you knew about all the people who use the same builds the same way in PvP, but I guess you have never seen an iway group.
Even people who use flavor of the month builds still perform differently or try different things occasionally. That is why people can identify with skilled or sucessful groups versus unsucessful groups.

Quote:
Originally Posted by Banebow
As to the amount I am refering to, I don't care if it is 3 skill points or 300. Either one appears to be the same to you, so does the actual number matter? All I see is someone who is angry that PvE characters have something that his PvP character does not, the ability to build up a store of skill points. Lets ignore the fact that you are handed the skill trainers, while a PvE character will have to go find them.
This is the mother of all assumptions actually. In all honesty i have played both pve and pvp alot and i am merely pointing out the existing flaws in the system. I have a pve that could exploit it, if given the ability to do so. Its not a matter of who has what, its a matter of people merely leap frogging through the game rather than taking their time and going through all of it, like the did the first time they played.

Quote:
Originally Posted by Banebow
That area is called pre-searing.
Yep, because everyone levels up to 20, does the 2 15 attribute point quests, gets droknars equivilant armor, and max collector weapons and mods in pre-searing. Thank you for sharing this tidbit of mis-information with me.
Quote:
Originally Posted by Loviatar
very good point because every official statement i have seen refers to the new chapters saying all NEW chapters are optional.

sure gives a good marketing promotion chance though.

BUY CHAPTER 2 GET CHAPTER 1 AT:

HALF PRICE
or
75% OFF
or
FREE

2 GAMES FOR THE PRICE OF ONE
The point i was trying to make was that most games with expansion material require the base game in order to play the game. With the way this game is designed, i do not see the need for that to occur. It could be two essentially stand alone games that work with each other. When the new chapter has been repeatedly quoted with a similar volume of material that chapter 1 presented, i thought it would be rather easy for them to make something like that to happen. It is not required of course for it to be sucessful, but as i said a possibility.

Last edited by Phades; Dec 14, 2005 at 08:54 PM // 20:54..
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Old Dec 15, 2005, 02:57 AM // 02:57   #104
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Well I didn't realize it was that inconvenient to spend the faction points. In that case, they should definately make factions spendable anytime. Or stick a priest in every PvP area. Why didn't they do that in the first place I wonder?
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Old Dec 21, 2005, 05:26 AM // 05:26   #105
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/not-signed
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Old Dec 22, 2005, 05:26 PM // 17:26   #106
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Quote:
Originally Posted by glenn_rolfe
But in now way should faction from chapter 1 be allowed to be used in chapter 2, that would create a massive rift between veteran players and new players which isn't healthy for the game.
"Massive Rift?"... HUH?

Oh, then I guess all skills, runes and items should be relocked periodically to put all players on an equal footing with total beginners...

The above absurdity is brought to you courtesy of your own weak reasoning.

There is a big difference between raising the faction cap to say 50-100k and allowing old players to somehow dominate new players when the expansion arrives. I average 10k faction PER DAY and did 15k yesterday. My account is not totally unlocked, so am still able to spend it, but would be annoyed if it were accumulating worthlessly.

So... having a 50k cap would put me, what, 4 days ahead of a total newbie?

I fail to see where all the chicken littles in this thread are coming from about some perceived advantage those with faction will have on release. Whatever the cap is, it's a matter of a couple days "advantage" if any, and what type of advantage are we talking about exactly? Domination in Tombs/GvG? Weren't the hardcore good players (the ones who dont need more faction to do it) doing this anyway?

Someone above said that faction was a sort of "gift" to the pvp players as if there were some sort of competition going on between pve and pvp players...
HUH?? Where do I sign up? What do I win? Can I get a frameable certificate?

Am I missing something?

Wouldn't the goal be to allow as much faction to be carried over as possible to encourage people to BUY the expansion pack and SPEND the faction?
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Old Dec 28, 2005, 03:45 AM // 03:45   #107
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i think that the argument against unlocking skills immediately C2 is released with faction is BULL!!! pve chars run or get runned to places(now just tele to rof) to unlock skills with skill points.

the game foremost premotes skill>grind, which hasn't seem to be upheld.
most people enticed to buy the game for the pvp aspect were dissapointed b/c they weren't able to use all the skills, and i saw the faction system as more grind. when i found out about fame that was understandable, but it forced many people to grind for fame to get into a good group.

i thought the idea for unlocking fow armor and dye with faction was awesome. maybe even throw in different skins for weps...lol..na..that would ruin worth even more but just make it increasing from unlocking bad skins to the best. i only have bout 200k faction unlocked so it would take a while.

THIS IS THE BIG POINT. If the cap is not removed. all the pvper's would just make a pve char with the new profs and grind to get all the skills. We want to enjoy the game not to grind shit out so we can enjoy it.

I recall a thread discussing grind and that is people grind to b/c they feel like they can only really enjoy the game with all the stuff unlocked and feeling all powerful, but only to find that the game wasn't all that great.

If your not a pvper i dont see the point in u arguing b/c it doesn't affect u.

If u haven't figured it out. /SIGNED
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Old Sep 10, 2006, 08:58 AM // 08:58   #108
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Just remove the cap =)
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Old Sep 10, 2006, 09:12 AM // 09:12   #109
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Quote:
Originally Posted by mortalis doleo
if the faction cap was removed, then everyone would sve up faction, then get all skills the day chapter 2 is released.

that's unfair...

/not signed
What's so unfair about that? Everybody has that equal opportunity, so I dont understand your logic.
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Old Sep 10, 2006, 09:19 AM // 09:19   #110
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You know that this tread is 9 months old <3
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Old Sep 10, 2006, 09:21 AM // 09:21   #111
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Pff, i just unlock EVERYTHING through PvE... even weapon upgrades (Balth faction ratio has been maxed at 10k for 12 months now)
And i already have all warrior, monk, mesmer and assassin skills unlocked... just lack a few skills from the other professions (but nobody needs certain ritualist spells in PvP, nor do i think people wish for Dark Fury on a necro any time soon)

I just unlock everything through PvE so i can find new combinations for each and every skill with a certain profession... i've done WoH with the Assassin skill Return in GvG's, not knowing the higher rated guilds also did this (with Blessed Light instead, but still)...
Do it yourself if needed, it's not hard to get 1k... then just go to a skll trainer with a random profession combo and try to think up some new ideas before you buy... you're the one who decides what you need/want after all...
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Old Sep 10, 2006, 06:48 PM // 18:48   #112
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Default OK so how about...

I could care less if the cap is removed, but atleast let us use our faction once we are UAX for like stupid things like Rice Wine or something.

We can exchange Kurzick and Luxon Faction for Amber and Jade, why not allow us to do the same with Balt Faction.

I can not stand to see me being UAX and not being able to keep getting faction.

Give us titles for amount of Faction Earned.

I agree if the cap was removed people would stock pile the faction for expansions, that is why I say keep the cap but give us a way of spending the faction.
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Old Sep 11, 2006, 02:24 AM // 02:24   #113
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/signed Don't remove it, raise it to say 40k.
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Old Sep 11, 2006, 03:27 AM // 03:27   #114
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The Faction cap on Luxon and Kurzick faction is there for a reason. It prevents continuous farming. Otherwise you can just keep faction farming until you feel like stopping, making for really frequent faction gains.

However, the Balthazar faction cap has been there since it was introduced. At least now you know what the maximum is.
The idea is probably to prevent very long winning streaks being productive. I personally always keep my faction below 3000 when I enter RA, to enable some room for a long winning streak.

I am opposed to raising the cap, because it was probably put there for a good reason.
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Old Sep 11, 2006, 06:40 AM // 06:40   #115
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hurray, i'd get a bot to fort aspendwood for me and 1 day i can save up infinite factions and become friend of luxon/kurzick

/sacasm

the cap is there i think is to prevent people from exploit them....

edit: agrees with curse you above
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Old Sep 11, 2006, 06:49 AM // 06:49   #116
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Quote:
Originally Posted by Hiryu
I agree. Instead, why don't they implement a conversion system?

Where you can exchange your PvP Faction points for crafting materials, dyes, Ectoplasms and such niceties? Granted, they'll probably have to raise the faction cap for this.

Maybe something like:
15,000 faction - 1 Glob of Ectoplasm
5,000 faction - 1 Obsidian Shard
250 faction - 10 Bolts of Cloth

And so on. It'll also help to connect PvE and PvP together.

Now before you guys "OMG! Then people will just Faction Farm!! WTF?!". Well, like I said, it'll help connect PvE and PvP together. PvE's already full of farmers. Now you can farm in either, in whatever style you prefer.

"OMG!! Then skilled PvP guilds will have a monopoly on Ectos and Shards!!"
Meh, hardcore PvE (farming) guilds have more wealth than others too. But other PvE players can get gold as well. Same idea.
10X more leechers that way.

I say get rid of cap, i see no point to it.
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Old Sep 11, 2006, 06:50 AM // 06:50   #117
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Quote:
Originally Posted by Curse You
The idea is probably to prevent very long winning streaks being productive. I personally always keep my faction below 3000 when I enter RA, to enable some room for a long winning streak.
Has this system deadened everyone to reason so much ? Very long winning streaks should not be productive ???
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Old Sep 11, 2006, 10:25 AM // 10:25   #118
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Haha, I take it that people have started saving faction to be able to unlock everything the second nightfall is released.

Anyway...

/unsigned.
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Old Sep 11, 2006, 11:01 AM // 11:01   #119
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I never reach 10k anyway, I get around 7k faction then just buy runes/weapons you never know when I might need a sup deadly arts rune......
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Old Sep 11, 2006, 05:25 PM // 17:25   #120
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/signed

Cap serves no purpose - especially with the PUP's coming out!
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